Friday, April 22, 2016

Official MKIII Spoilers for 4/21-4/22 from PP Employees

Here are the official MKIII spoilers for 4/21 - 4/22 from PP employees:

All - Cavalry FAs are now 2
All - Non-Character Cavalry Solos are FA2
All - Cavalry will have Reposition[x] which will allow them to move after activation
All - Solos FAs mostly remain the same
All - Tough is still 5+ but only works when you're standing
All - Rate of Fire is how many intial attacks you get, you don't need to buy them
All - Reload [x] will be the number of extra shots you can buy
All - No more Tiers to unlock. Themes will work like MKII Mercenary Contracts
All - Standard bearers give +2 to Command Range
All - Most units will be FA U
All - Most Heavy Infantry will have only 5 Damage boxes

Hordes - Lowered THR stats so more Frenzies
Hordes - Conditioning only removes or adds 1 Fury now

Cygnar - Iron Clad is 12 Points and his hammer does damage then knocksdown everyone in 4" template

Trollbloods - Krielstone Bearer is essentially the same other than point cost
Trollbloods - Long Riders are the sturdiest Cavalry in the game
Trollbloods - Champions retain no-knockdown while b2b
Trollbloods - Warders have Shield Guard
Trollbloods - Farstrike will only be SELF and will be cheaper
Trollbloods - Trolls will have a better ranged game

Menoth - Reckoner's Flare removes Stealth
Menoth - Many of Menoth Warjacks got +1 MAT
Menoth - Crusader is the same but at 10 PC and Range 1 Melee
Menoth - Redeemer is 11 Points - It makes 3 free skyhammers shots, no focus required

Circle - Tharn Ravager Chieftain, mini feat: Mass Carnage, Overtake for a turn. Granted: Vengeance.
Circle - Skinwalkers more defensive.

Khador - Conquest: High Explosive POW 10 AOEs on secondary batteries.
Khador - Man O Wars massively retooled. Most durable Heavy infantry in the game. eight damage boxes.
Khador - Shock Trooper officer coming. Makes them an immovable wall. Can't be moved or knocked down. Now repairable.

Legion - Proteus is going to be good
Legion - Archangel - Speed 7, can move outside normal movement with Deceptively Mobile (Advance 3" if you don't run or fail a charge)
Legion - Archangel RAT went up to 6

Skorne - Agonizers are now Lesser Warbeasts
Skorne - Feat: Blackout: Enemy models currently in Morghoul’s control range and LOS suffer Blind for one round. (A model suffering Blind cannot make ranged or magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)

Cryx - Necrotech - When a warjack is destroyed in this model’s command range, it gains one scrap token. This model can have up to three scrap tokens at any time. Before making a Repair roll, this model can spend one scrap token to add +2 to its roll.

Create Scrap Thrall (★Action) - When this model uses this ability remove one or more scrap tokens from this model, then roll a d3 for each scrap token removed. Place up to that number of Scrap Thralls into play completely within 3˝ of this model. A placed Scrap Thrall must forfeit its Combat Action the turn it is put into play.

Retribution - Thyron isn't going to be the only Ellowuyr swordsman on the table. He's going to have a whole mess of friends real soon to show those snobby Dawnguard who the real sword masters are.

Convergence - There are new Convergence Models in the works

Minions - Wrastler has the Rage Animus (+3 Strength)

Mercenaries - Shae will be able to take Kayazy Assassins

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