Thursday, May 5, 2016

5/4/16 - MKIII Forum Spoilers

All - Artillery now can Move and Fire. They removed Range Finder but allowed them to Aim.
All - "We amped up the effectiveness of battle engines across the board to better anchor them to their point costs, which I think average around 18 points. You won't see them in every list, but when you do they will have an impact."
All - FA of Artillery is still 2

Legion - Shredders have Adelphophagy (if a Shredder frenzies, it'd go after the nearest Shredder within LOS.) and Flank [friendly Faction warbeast]

Menoth - Sunburst -  "With an effective RNG of 20" we reduced its SPD to 2 and took its POW down a point to 15. Everything it hits gets continous fire.

Khador - Field Gun gets knockdown on its shots and costs 4 points
Khador - Picks up High Explosives: "Blast damage caused by this weapon is POW 10."

Ret - Ret Rifle team is POW 8 and keeps Range Finder which provides a boost to hit.

Cygnar - Trencher Cannon lost AD and picked up Brutal Damage and dropped its ranged to 13.

Cryx - Revenant Cannon Crew lost Ghost Shot for Bale Fire (Boosted against living models)

Mercenaries - Commodore Cannon can now be taken by all Privateer Warcasters
Mercenaries - Deck Guns - Reposition [3] and cost 3 points

Skorne - Venator Flayer Cannon - "Its ROF is still d3, but it gains a hot if the Grunt is B2B with the Gunner. It also POW 13 for RNG 12. That gives it a 15" threat if it moves and fires. "

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