All - You can still charge if you have a speed debuff
All - Most Warcasters/Warlocks will have magical weapons
All - It is still possible to intentionally fails a charge.
All - It is also still possible to fire an AOE at a target out of range with the intention of scattering the shot.
All - You cannot charge friendly models any more.
All - You can still slam friendly models
Cryx - Witch Coven will keep their separate activations
Cryx -Excarnate now reads, "When a living enemy warrior model is boxed by Excarnate, remove it from play. You can then add one Grunt to a friendly Faction small-based undead unit in the spellcaster’s control range. Place the Grunt in formation and completely within 3˝ of the spellcaster. The Grunt must forfeit its Combat Action the turn it is put into play."
Cryx - The Leviathan is ROF d3.
Cryx -Venethrax: Field Marshal [Counter Charge]
Cryx - Deathbound: "If there are fewer models in this unit in play during your Maintenance Phase than there were at the start of the game, you can return d3 destroyed models to this unit. Place the returned models completely within 3˝ of the unit leader."
Cryx - Revenant unit cost 10/17.
Cryx - Rengrave picked up Cleave and Gang Fighter but lost Point Blank and Ghost Shot. Sac Pawn was traded for Call to Sacrifice [Revenant] ("If this model is disabled by an enemy attack, you can choose a non-disabled friendly Revenant model within 5˝ of this model to be destroyed. If another model is destroyed as a result of Call to Sacrifice, remove 1 damage point from this model.). Finally, a model put in play as a result of Death Toll must forfeit its Combat Action the turn it is put into play. All and all, I think a stronger and more fun Rengrave with a cost of 5.
All - Veteran Leader has been reduced to a +1 benefit but models just need to be in the Veteran Leader's command range now, the LOS requirement has been dropped.
Convergence - Reconstruction (★Action) now says, "Remove one soul token from this model to return one destroyed medium-based friendly Faction Clockwork Vessel Grunt to play, or remove up to three soul tokens from this model to return one destroyed small-based friendly Faction Clockwork Vessel Grunt to play for each token removed. Place each returned Grunt completely within 3˝ of this model, in formation, and within 3˝ of another model in its unit. A returned Grunt must forfeit its Combat Action the turn it is put into play."
Thursday, April 28, 2016
Who is Faster? Khador or Skorne?
Someone on the forum asked if Skorne was "slower" than Khador so I made a list (I'm sure it's missing stuff) of movement/pathfinder/AD stuff for each faction.
Here's Khador's
---------------------------------------------------------
Warcaster Movement Stuff
---------------------------------------------------------
Kommander Sorscha
Wind Rush - Full advance just for Sorscha
Boundless Charge - +2 Movement/Pathfinder for a model
Forward Kommander Sorscha
Desperate Pace[Winter Guard]
Boundless Charge - +2 Movement and Pathfinder
Cyclone - Just for Sorscha
Karchev the Terrible
Tow - Slingshot
Total War - Gives Pathfinder to battlegroup
Arcantrik Turbine - +2 Movement and Pathfinder
Koldun Kommander Zerkova
Watcher - When enemy ends within 6" of this model a jack can move and attack
Kommadant Irusk
Superiority - +2 SPD/MAT/DEF on Warjack
Harkevich
Escort - +2 Movement for battlegroup
Butcher 2
Confered Rage - When Butcher 2 kills something his Warjacks gain +2 SPD and +2 MAT
Feel the Hate - Free move and attack
Butcher 3
Energizer - 3" movement for Battlegroup
Vengeance - War Argus'
Strakov
Elite Cadre[Assault Kommandos] - Pathfinder
Sprint - Full advance after a kill
Superiority - +2 SPD/MAT to Warjack
Iron Fist - +4 Movement and Pathfinder for models charging/slamming an enemy in Strakov's control area
Irusk 2
Artifice of Deviation - Pathfinder
Energizer - 3" Battlegroup movement
Tactical Supremacy - 3" advance for model/unit
Old Witch
Unseen Path - Lets her teleport within 2" of Scrapjack
Weald Secrets - Gives Pathfinder and Camo
Vlad 3
Relentless Charge - Pathfinder for himself
Dash - +1 SPD for warrior models and Vlad
Charge of the Horse Lords - Sidestep for Warjack and Cavalry
Vlad 2
Might of Kings - Speed bonus for Vlad
Assail - +2 Movement for Warjacks
Blood Legacy - +3 SPD/STR/MAT/Rat?DEF/ARM/CMD for D3+3 non-character friendly Faction warrior models
Vlad 1
Blood of Kings - +3 SPD/STR/MAT/DEF/ARM
Boundless Charge - +2 Movement/Pathfinder
Forced March - Double SPD on Battlegroup
---------------------------------------------------------
Warjack Movement Stuff
---------------------------------------------------------
Beast 09
Hyper Aggressive
Drago
Run Riot - Moving 1" after killing everything
Mad Dog
Jury-Rigged
Ruin
Boundless Charge
---------------------------------------------------------
Advanced Deploy (5)
---------------------------------------------------------
Manhunter
Widowmaker Marksman - Swift Hunter
Doomreavers
Greylord Escort
Widowmakers - Swift Hunter
---------------------------------------------------------
Pathfinder (12)
---------------------------------------------------------
Zerkova 1
Strakhov
Old Witch
Kodiak
Torch - Relentless Charge
Manhunter
Widowmaker Marksman - Swift Hunter
Great Bears of Gallowswood - Relentless Charge
Greylord Outriders
Kayazy Assassins - Move through models with Underboss
Kayazy Eliminators - Move through models with Underboss
Kossite Woodsmen - Ambush and Pathfinder
Widowmakers - Swift Hunter
---------------------------------------------------------
Speed 4 Models (24)
---------------------------------------------------------
Karchev
Man-O-War Bombardiers
Man-O-War Demolition Corps
Man-O-War Shocktroopers
Man-O-War Kovnik
Beast 09
Behemoth
Berserker
Black Ivan
Conquest
Decimator
Demolisher
Destroyer
Devastator
Drago
Grolar
Juggernaut
Kodiak
Mad Dog
Marauder
Rager
Ruin Spriggan
Torch
Vanguard
Victor
Here's Skorne's
---------------------------------------------------------
Warcaster Movement Stuff
---------------------------------------------------------
Archdomina Makeda
Savagery - +5 SPD for Faction model/unit
Lord Assassin Morghoul
Ghost Walk - Advanced through terrain and obstacles
Lord Tyrant Hexeris
Vengeance - 3" move if someone dies
Makeda
Battle-Driven - Gives units pathfinder and +2 STR +2 ARM if someone is damaged
Master Tormentor Morghoul
Admonition
Supreme Archdomina Makeda
Road to War - +2 movement for all Friendly Faction non-warlock models in this model's control area
Tyrant Xersis
Press Forward - Warrior Model/Unit gains +2 Speed when making a full advance
Void Seer MordiKaar
Ghost Walk - Advanced through terrain and obstacles
Xerxis, Fury of Halaak
Mobility - Battlegroup gains +2 SPD + Pathfinder
---------------------------------------------------------
Warbeast Movement Stuff
---------------------------------------------------------
Bronzeback Titan
Train Wreck - Beatback
Counter Charge
Hyper Aggressive
Molik Karn
SPD 6
Side Step
Titan Gladiator
Rush - +2 Movement and Pathfinder for target warbeast
---------------------------------------------------------
Advanced Deploy (6)
---------------------------------------------------------
Scarab Pack
Razor Worm
Aradus Soldier
Aradus Sentinal
Paingiver Bloodrunner Master Tormentor
Paingiver Bloodrunners
---------------------------------------------------------
Pathfinder (10)
---------------------------------------------------------
Lord Assassin Morghoul
Master Tormentor Morghoul
Paingiver Bloodrunner Master Tormentor
Tyrant Rhadeim
Aradus Sentinal
Aradus Soldier
Archidon - Flight
Razor Worm
Void Spirit (Incorp)
Paingiver Bloodrunners
Praetorian Ferox
---------------------------------------------------------
Speed 4 Models (10)
---------------------------------------------------------
Ancestral Guardian
Hakaar the Destroyer
Aradus Sentinal - SPD 3
Aradus Soldier - SPD 3
Bronzeback Titan
Mammoth
Tiberion
Titan Cannoneer
Titan Gladiator
Titan Sentry
Wednesday, April 27, 2016
New 4/27/16 Insider Spoilers
New Scenario - Rumble will be a new 30" x 30" scenario for people who have smaller tables. Players only deploy their Advanced Deployment on turn 1 and on Turn 2 they deploy their main force. This will prevent Turn 1 assassinations.
All - More Terrain! Instead of the 5-7 pieces, Steamroller 2016 will have around 6-8 pieces
All - Terrain placement will be less restricted in terms of distance between each other and objectives
All - Terrain placement will be tighter and can't be placed on the edges of the board.
All - No more Toe-ing into terrain (forests/hills/clouds). You need to be completely within to gain the benefits.
Minions - Wrong Eye will be getting Star Crossed
Minions - "Arkadius' needle got some nifty upgrades, and he doesn't just stick enemy models with them anymore. I mean, one of his options is to fill one of his own warbeasts with Raw Adrenaline, which reads: If a living warbeast is damaged by an attack with this weapon, all attack and damage rolls resulting from its next basic attack this turn are boosted."
All - More Terrain! Instead of the 5-7 pieces, Steamroller 2016 will have around 6-8 pieces
All - Terrain placement will be less restricted in terms of distance between each other and objectives
All - Terrain placement will be tighter and can't be placed on the edges of the board.
All - No more Toe-ing into terrain (forests/hills/clouds). You need to be completely within to gain the benefits.
Minions - Wrong Eye will be getting Star Crossed
Minions - "Arkadius' needle got some nifty upgrades, and he doesn't just stick enemy models with them anymore. I mean, one of his options is to fill one of his own warbeasts with Raw Adrenaline, which reads: If a living warbeast is damaged by an attack with this weapon, all attack and damage rolls resulting from its next basic attack this turn are boosted."
Friday, April 22, 2016
Official MKIII Spoilers for 4/21-4/22 from PP Employees
Here are the official MKIII spoilers for 4/21 - 4/22 from PP employees:
All - Cavalry FAs are now 2
All - Non-Character Cavalry Solos are FA2
All - Cavalry will have Reposition[x] which will allow them to move after activation
All - Solos FAs mostly remain the same
All - Tough is still 5+ but only works when you're standing
All - Rate of Fire is how many intial attacks you get, you don't need to buy them
All - Reload [x] will be the number of extra shots you can buy
All - No more Tiers to unlock. Themes will work like MKII Mercenary Contracts
All - Standard bearers give +2 to Command Range
All - Most units will be FA U
All - Most Heavy Infantry will have only 5 Damage boxes
Hordes - Lowered THR stats so more Frenzies
Hordes - Conditioning only removes or adds 1 Fury now
Cygnar - Iron Clad is 12 Points and his hammer does damage then knocksdown everyone in 4" template
Trollbloods - Krielstone Bearer is essentially the same other than point cost
Trollbloods - Long Riders are the sturdiest Cavalry in the game
Trollbloods - Champions retain no-knockdown while b2b
Trollbloods - Warders have Shield Guard
Trollbloods - Farstrike will only be SELF and will be cheaper
Trollbloods - Trolls will have a better ranged game
Menoth - Reckoner's Flare removes Stealth
Menoth - Many of Menoth Warjacks got +1 MAT
Menoth - Crusader is the same but at 10 PC and Range 1 Melee
Menoth - Redeemer is 11 Points - It makes 3 free skyhammers shots, no focus required
Circle - Tharn Ravager Chieftain, mini feat: Mass Carnage, Overtake for a turn. Granted: Vengeance.
Circle - Skinwalkers more defensive.
Khador - Conquest: High Explosive POW 10 AOEs on secondary batteries.
Khador - Man O Wars massively retooled. Most durable Heavy infantry in the game. eight damage boxes.
All - Cavalry FAs are now 2
All - Non-Character Cavalry Solos are FA2
All - Cavalry will have Reposition[x] which will allow them to move after activation
All - Solos FAs mostly remain the same
All - Tough is still 5+ but only works when you're standing
All - Rate of Fire is how many intial attacks you get, you don't need to buy them
All - Reload [x] will be the number of extra shots you can buy
All - No more Tiers to unlock. Themes will work like MKII Mercenary Contracts
All - Standard bearers give +2 to Command Range
All - Most units will be FA U
All - Most Heavy Infantry will have only 5 Damage boxes
Hordes - Lowered THR stats so more Frenzies
Hordes - Conditioning only removes or adds 1 Fury now
Cygnar - Iron Clad is 12 Points and his hammer does damage then knocksdown everyone in 4" template
Trollbloods - Krielstone Bearer is essentially the same other than point cost
Trollbloods - Long Riders are the sturdiest Cavalry in the game
Trollbloods - Champions retain no-knockdown while b2b
Trollbloods - Warders have Shield Guard
Trollbloods - Farstrike will only be SELF and will be cheaper
Trollbloods - Trolls will have a better ranged game
Menoth - Many of Menoth Warjacks got +1 MAT
Menoth - Crusader is the same but at 10 PC and Range 1 Melee
Menoth - Redeemer is 11 Points - It makes 3 free skyhammers shots, no focus required
Circle - Tharn Ravager Chieftain, mini feat: Mass Carnage, Overtake for a turn. Granted: Vengeance.
Circle - Skinwalkers more defensive.
Khador - Conquest: High Explosive POW 10 AOEs on secondary batteries.
Khador - Man O Wars massively retooled. Most durable Heavy infantry in the game. eight damage boxes.
Khador - Shock Trooper officer coming. Makes them an immovable wall. Can't be moved or knocked down. Now repairable.
Legion - Proteus is going to be good
Legion - Archangel - Speed 7, can move outside normal movement with Deceptively Mobile (Advance 3" if you don't run or fail a charge)
Legion - Archangel RAT went up to 6
Skorne - Agonizers are now Lesser Warbeasts
Skorne - Feat: Blackout: Enemy models currently in Morghoul’s control range and LOS suffer Blind for one round. (A model suffering Blind cannot make ranged or magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)
Cryx - Necrotech - When a warjack is destroyed in this model’s command range, it gains one scrap token. This model can have up to three scrap tokens at any time. Before making a Repair roll, this model can spend one scrap token to add +2 to its roll.
Create Scrap Thrall (★Action) - When this model uses this ability remove one or more scrap tokens from this model, then roll a d3 for each scrap token removed. Place up to that number of Scrap Thralls into play completely within 3˝ of this model. A placed Scrap Thrall must forfeit its Combat Action the turn it is put into play.
Retribution - Thyron isn't going to be the only Ellowuyr swordsman on the table. He's going to have a whole mess of friends real soon to show those snobby Dawnguard who the real sword masters are.
Convergence - There are new Convergence Models in the works
Minions - Wrastler has the Rage Animus (+3 Strength)
Mercenaries - Shae will be able to take Kayazy Assassins
Legion - Proteus is going to be good
Legion - Archangel - Speed 7, can move outside normal movement with Deceptively Mobile (Advance 3" if you don't run or fail a charge)
Legion - Archangel RAT went up to 6
Skorne - Agonizers are now Lesser Warbeasts
Skorne - Feat: Blackout: Enemy models currently in Morghoul’s control range and LOS suffer Blind for one round. (A model suffering Blind cannot make ranged or magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)
Cryx - Necrotech - When a warjack is destroyed in this model’s command range, it gains one scrap token. This model can have up to three scrap tokens at any time. Before making a Repair roll, this model can spend one scrap token to add +2 to its roll.
Create Scrap Thrall (★Action) - When this model uses this ability remove one or more scrap tokens from this model, then roll a d3 for each scrap token removed. Place up to that number of Scrap Thralls into play completely within 3˝ of this model. A placed Scrap Thrall must forfeit its Combat Action the turn it is put into play.
Retribution - Thyron isn't going to be the only Ellowuyr swordsman on the table. He's going to have a whole mess of friends real soon to show those snobby Dawnguard who the real sword masters are.
Convergence - There are new Convergence Models in the works
Minions - Wrastler has the Rage Animus (
Thursday, April 21, 2016
Lord Kozlov Viscount of Scarsgrad 2 (eKozlov) SPOILER!!
New Epic version of Lord Kozlov Viscount of Scarsgrad SPOILER
My sister-in-law's brother's dog's hairstylist's cousin served in the Cold War with a guy who works at the Russian Privateer Press and they've already got designs for eKozlov. He used his secret AOL dial up account (They're not allowed to have internet) to send me this spoiler. I had to give him 2 loaves of bread and a Shamwow for it.
My sister-in-law's brother's dog's hairstylist's cousin served in the Cold War with a guy who works at the Russian Privateer Press and they've already got designs for eKozlov. He used his secret AOL dial up account (They're not allowed to have internet) to send me this spoiler. I had to give him 2 loaves of bread and a Shamwow for it.
Wednesday, April 20, 2016
New 4/20 Insider for MK3 - Eiryss New Card, Mountain King, Trenchers, and Slayer!
Ahh! Privateer Press Insider has new spoilers! New card previews! Looks amazing!!!
http://privateerpress.com/community/privateer-insider/insider-04-20-2016
Few bullet points on stuff
http://privateerpressforums.com/showthread.php?249433-Insider-04-20-2016
http://privateerpress.com/community/privateer-insider/insider-04-20-2016
Few bullet points on stuff
- Melee has ranges now
- New icons for Assault, Disruption, and Blessed
- Version numbers on cards
- Getting rid of "Epic" and just adding #'s
- Reposition [x] - Variable movement after activation
- Not all Warjacks are Constructs?
- Mountain King is super good!
- Trenchers get Tough and Brutal Charge
- Spell Breaker - Upkeeps can kept on if caster taks D3 damage
- Purchasing additional ROF attacks don't cost Focus/Fury
- Unit Attachments are now same FA as unit
- Something about taking a mix and match of Weapon Attachments
http://privateerpressforums.com/showthread.php?249433-Insider-04-20-2016
Subscribe to:
Posts (Atom)