Saturday, September 10, 2016

Warmachine Battle Reports: Mercenaries (Drake MacBain) vs. Khador (Harkevich) Steamroller 2016 - Extraction


Here's today's Lists:

Warcaster: Drake MacBain
Warcaster Attachment: Sylys Wyshnalyrr
Warjack: Galleon
Unit: Nyss Hunters
Unit: Kayazy Assassins
Unit Attachment: Kayazy Underboss
Solo: Eiryss 2
Solo: Kell Bailoch
Solo: Harlan Versh
Solo: Orin Midwinter
Solo: Saxon Orrik

Warcaster: Harkevich
Warjack: Behemoth
Warjack: Black Ivan
Warjack: Destroyer
Warjack: Devastator
Warjack: Decimator
Warjack: Juggernaut


Drake MacBain pulled off a well played strategic with a strong attrition game vs. Zerkova 2 (read the battle report here) in his last game. Now he's up against a monster Warjack spam army and Harkevich's ability to get them up the battlefield quickly. Let's see how they do!


Top of Turn 1: Khador - Harkevich casts Mobility which gives all his battlegroup +2 SPD and Pathfinder. He then moves up behind his Bunker Objective. His entire battlegroup runs up 12" and sets up for the slaughter next round.


Bottom of Turn 1: Mercenaries - The Nyss activate first and move up to take a combined shot against the Devastator. They do a few damage but nothing significant. Saxon Orrik gives the Kayazy Recon so they can run into the forest which they do. All of MacBain's infantry has to be careful because the Harkevich army has the capability of putting out 7x POW 7 AOE 4 and 3x POW 8 AOE 3s. Kell Bailoch moves into the forest and does 3 damage to the Destroyer.

The Galleon moves up and sets up to drag in whatever comes close. Orin Midwinter and Kell Bailoch run up and set up to Control the top flag. Eiryss moves up and disrupts the Behemoth. Drake MacBain activates and gives the Nyss Fortune, the Kayazy Assassins Countermeasure, and Fail-Safe to the Galleon. He debates on popping his feat but doesn't realize how much work Harkevich and Broadsides can do.


Top of Turn 2: Khador - Harkevich debates if he should cast Mobility and get his guys up the field or if he should save it for Broadsides (All models in his battlegroup get to make a free ranged attack) to spread some AOE love. He decides to go with the Broadsides strategy. The Behemoth moves up and misses two drifts into Eiryss. The Juggernaut runs up and tries to block Behemoth from the Drag that the Galleon is going to do next turn. Black Ivan takes a shot at the Galleon but only does 3 damage because of the +2 ARM from Fail-Safe.

The Destroyer moves up and is able to drift an AOE on the Kayazy Assassins killing 3 of them. The Decimator moves up and gets two lucky shots on the Nyss. The Devastator moves up and is stuck in Rough Terrain.

Harkevich activates and casts Broadsides giving all his battlegroup an extra shot. Behmoth lands an AOE on Eiryss 2 but fails to kill her. Black Ivan does 2 more damage to the buffed Galleon and everyone else misses.


Bottom of Turn 2: Mercenaries - Drake MacBain upkeeps Fail-Safe on the Galleon and allocates him 3 focus. The Nyss move in and are able to do some damage to the Decimator with a combined ranged attack. Saxon Orrik gives the Kayazy Recon again and they charge one is able to charge into the Decimator and plinks him with a couple damage. The rest run up and try to engage the enemy Warjacks.

Orin Midwinter and Kell Bailoch set up to contest and Control the top flag next turn. The Gallon activates next and puts 3 shots into the Behemoth doing a couple to it. He then drags in the Juggernaut and is close to finishing him off but leaves him on 7 boxes.

Eiryss 2 moves up and disrupts the Behemoth again. Kell Bailoch does 6 damage to the Destroyer.

Drake MacBain activates and casts Jackhammer 3x which allows the Galleon to make 3 extra Melee attacks. It was easily enough to finish the rest of the Juggernaut that was Dragged in.


Top of Turn 3: Khador - It's kind of hard to tell who's winning right now.it, Eiryss 2 has been a huge problem and so have the Kayazy which have been blocking charge lanes to the Fail-Safe'd Galleon. If they keep this up, the Galleon will be able to Drag in a Jack every turn and pummel it to death. Eiryss can keep another one in check and Kell Bailoch and the Nyss with CRA can start picking off cortexes. It might be looking good for Khador and their low volume of attacks.

After examining the battlefield Harkevich sees an opening. He allocates 1 to the Destroyer and holds the rest. He then activates and casts Mobility. Black Ivan begins his turn and launches a Boosted POW 14 shot at Drake MacBain who thinks he's safe behind a forest. The shot hits and does 8 damage.

The Destroyer goes next and moves behind Black Ivan and proceeds to do the same thing and launches a RNG 14" Boosted POW 14 Arcing Fire shot at MacBain. He hits and does another 9 damage to him which is enough for a tough check.

MacBain rolls a 4 and is assassinated.


Final Shot - This was quite a quick game because MacBain didn't realize how much threat range Harkevich gives his Warjacks. With Mobility, Black Ivan, Behemoth, and Destroyer can threaten 20" with 4x Boosted POW 14 Arcing Fire shots and 3x Unboosted. It was just a miscalculation on how dangerous this list is.

Harkevich and his jacks had a huge problem with Eiryss and need a more reliable way of taking her out. She really locked Behemoth down for 2 turns and caused him to not do any work. Possibly Kayazy Eliminators would be a counter to her.

Drake MacBain should have also popped his feat on Turn 2. 5 grunts wouldn't have really changed the outcome but his feat was wasted anyway.

Overall it was an interesting match up. If MacBain could have stayed safe he might have had the toolbox to attrition the Jack Spam.

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