Showing posts with label khador vs. khador. Show all posts
Showing posts with label khador vs. khador. Show all posts

Friday, September 23, 2016

Warmachine Battle Report: Khador (Vlad 3) vs. Khador (Old Witch) - Steamroller 2016: The Pit



Here's today's Lists:

Warcaster: Old Witch
Warjack: Scrapjack
Warjack: Behemoth
Unit: Kayazy Assassins
Unit Attachment: Kayazy Underboss
Unit: Winter Guard Rifle Corps
Unit Attachment: Rocketeers x3
Unit: Widowmaker Scouts
Solo: Widowmaker Marksman
Solo: Kell Bailoch
Solo: Alten Ashley
Solo: Eiryiss 1


Warcaster: Vlad 3
Warjack: Conquest
Unit: Iron Fang Uhlans
Unit: Greylord Outriders
Solo: Iron Fang Markov
Solo: Fenris
Solo: Man-O-War Drakhun

Old Witch - The Old Witch has some unique abilities, first being Field Marshall: Apparition. This is going to allow Warjacks in her Battlegroup to reposition 2" during the Maintenance phase. The goal would be to use Apparition along with Gallows to give Behemoth some extended threat ranges while shooting and charging.

She can also pull off some fun tricks herself with her Unseen Path spell which allows her to be placed completely within 2" of Scrapjack.  You can use her to take out some infantry and collect souls and Yo-Yo her back to Scrapjack.

The other significant spell is Iron Flesh. We're going to try this on the Kayazy Assassins and hope that with Stealth and no blast damage, that they'll get behind enemy lines and push the line of battle up on the opponent's side and when the time comes she can give them Battle Lust so they can wreck face.

Wield Secrets is kind of interesting and we may put it on the Rifle Corps to allow them to ignore Cover. It also might help a little against tables with lots of terrain since it gives Pathfinder.

Her Feat seems fairly useless as it got nerfed into the ground from MK2. This Feat will keep some infantry back for a turn but she normally has no problem with dealing with them anyway. We'll see how it plays out.

Vlad 3 - Vlad 3's army is my current fun favorite list to play but I just can't seem to get any real work done on his Feat turn.  Now that he'll have a ton of Infantry to fight against we might get to see some good Sprint positioning. The Sniper line might give his Cavalry a hard time but I think the Conquest will help close out the game once the Behemoth has been dealt with.


Deployment - Vlad 3 wins the die roll and opts to go 2nd. Old witch deploys her Rifle Corp to the bottom and the Kayazy in the Center. The Old Witch and Behemoth deploy toward the middle as well. Eiryiss, Kell Bailoch, Widowmaker Scouts, Marksman, and Alten Ashley advance deploy to try to stop the Greylord Outriders from spraying all their infantry to death.

Vlad 3 deploys toward his friendly flag in hopes to score first. He puts the Uhlans toward the bottom to help protect it and the Greylord Outriders towards the top to spray down on the Kayazy. Conquest holds the center.


Top of Turn 1: Old Witch - The Old Witch activates and casts Iron Flesh on the Kayazy Assassins giving them +2 ARM and immunity to Blast Damage. She casts Avatar of Slaughter on Scrapjack which makes +2 MAT and +2 STR along with giving him Berserk and Overtake. Then she casts Wield Secrets on the Rifle Corp which gives them Pathfinder and allows them to ignore Cover & Concealment.

Everyone moves up but not too far up because some of the Cavalry can run 20" up the board and engage them.


Bottom of Turn 1: Vlad 3 - Vlad 3 activates and casts Dash giving all his Warrior models +1 SPD. He gives Infernal Machine to Conquest which gives him +2 SPD and Murderous (Extra die to attack vs. living models) and Hand of Fate on the Greylord Outriders which gives them an extra die, dropping the lowest on attacks and damages.

The Uhlans run up and get base to base so they get their +2 ARM bonuses. Vlad moves behind his friendly flag and the Greylord Outriders set up just so they are out of range of the Kayazy Assassins. Conquest runs up 12" and tries to get into the center zone.


Top of Turn 2: Old Witch - The Old Witch upkeeps Iron Flesh for free on the Kayazy Assassins because of her Great Power ability, Wield Secrets on the Rifle Corps, and Avatar of Slaughter on Scrapjack. She also allocates 1 to Behemoth. The Kayazy Assassins charge in and easily destroy an Uhlan and position themselves outside of the Greylord Outrider's sprays.

Kovnik Joe gives the For the Motherland speech which gives the Rifle Corps boosted attacks. The Rifle Corps then make a 7 man CRA on one Uhlan hoping to kill it but leave it on 2 boxes. The other 3 take their CRA and damage another. The Rocketeers finish off the remaining boxes and end up kill 2 Uhlans.

Behemoth moves in and launches 2x shots against Conquest softening him up. The Widowmakers, Marksmen, Kell Bailoch, and Eiryiss also take shots at Conquest further weakening him.

The Old Witch moves up next to her friendly flag and pops her feat making it so if anyone ends their movement within 14" of her they take an unboostable POW 14 and if any Warrior models take damage, they become knocked down.


Bottom of Turn 2: Vlad 3 - This is going to be a rough round for Vlad and his Cavalry because of the Old Witch's Feat. Vlad upkeeps Hand of Fate on the Greylord Outriders and Infernal Machine on Conquest. He then allocates 2 to Conquest and moves up next to his friendly flag and casts Wind Wall which makes non-magical ranged attacks automatically miss him. He pops his Feat which gives Warjacks and Cavalry Side Step and Sprint and ends his activation.

Conquest moves up and clears out 3 Kayazy Assassins and Side Steps up. He's pretty banged up from the snipers and Behemoth so Vlad 3's goal is to use him as a road block so he can win on Scenario.

Most of the Cavalry can't do anything because of the Feat. If they try and move up to spray or charge they will take a POW 14 and become knocked down. It's definitely much harder to deal with than the Harbinger's MK3 Feat. The Man-O-War Drakhun however can handle that so he runs towards Old Witch's flag and contests it. Fenris is also outside of her Control area and he moves in to kill 3 Rifle Corps.

Score: Vlad 1 - Old Witch 0


Top of Turn 3: Old Witch - Vlad 3 has the points advantage so the Old Witch has to get aggressive. She lets Wield Secrets drop on the Rifle Corp and Iron Flesh on the Kayazy Assassins but keeps Avatar of Slaughter on Scrapjack.

Her goal this turn is to take out Conquest and push to get a point on her friendly flag and hopefully set up to dominate the center in future rounds.

The Rifle Corp activate and CRA on Fenris, easily dismounting him. The Rocketeers finish him off. Scrapjack activates next and kills off a Greylord Outrider. They Kayazy Assassins put some hurt on an Uhlan, killing it and also dismounting the Drakhun. The Drakhun dismount is just outside of contesting the flag.

Behemoth then activates and along with help from the snipers, they are able to take out Conquest.

Score: Vlad 2 - Old Witch 1

Bottom of Turn 3: Vlad 3 - Unfortunately I'm missing a picture for this turn. Vlad 3 upkeeps Hand of Fate on the Greylord Outriders and activates. He casts Wind Wall again protecting himself from the Rifle Corp and Behemoth. Two of the Uhlans charge into Behemoth and cripple his right arm. The Greylord Outriders activate and put some heavy casualties on the Kayazy Assassins and also kill Eiryiss 1 in the process. The dismounted Man-O-War Drakhun is able to kill a single Kayazy Assassin but moves a little closer to contest.

The Turn ends with Vlad 3 dominating his friendly flag

Score: Vlad 3 - Old Witch 1


Top of Turn 4: Old Witch - The battle for scenario is becoming very tight. The Old Witch can win if she can figure out how to contest her enemy flag while also dominating the center zone twice.

The Old witch lets all of her upkeeps drop except Avatar of Slaughter on Scrapjack. The plan is to use Scrapjack to take out the two Greylord Outriders that are contesting the center zone, use Behemoth to take out 2x Uhlans and have the Rifle Corp CRA on the last contesting Uhlan so she can Dominate for 2.

Everything goes according to plan and her army is able to clear the zone. The Widowmakers, Marksman, Kell Bailoch, and Alten Ashley stay put as backup for next round when they need to clear out the remaining Outriders to win the game. The remaining Kayazy Assassins run toward Vlad 3 and contest their enemy flag.

Score: Vlad 3 - Old Witch 3


Bottom of Turn 4: Vlad 3 - Vlad 3 is too far from the Old Witch to attempt an assassination so his only option is to hope that the Old Witch won't be able to take out the two contesting Greylord Outriders. He casts Hand of Fate on himself and Flashing Blades the Kayazy Assassins blocking his path. He then charges into Behemoth and Kell Bailoch just to take away some potential weapons. He is able to easily kill Kell and really hurts Behemoth but is unable to take him out.

The Greylord Outriders move into the zone and miss two shots on the Marksman.

Score: Vlad 3 - Old Witch 3


Top of Turn 5: Old Witch - The Old Witch allocates 2 focus to Behemoth and Scrapjack and upkeeps Avatar of Slaughter on Scrapjack. She then tries to kill Vlad 3 who has +3 ARM from Blood-Quenched but he tanks it like a boss. Behemoth with no arms is also unable to kill him. It's all up to Scrapjack.

Scrapjack moves in is easily able to kill both Greylord Outriders with no issue and The Old Witch wins on Scenario.

Final Score: Vlad 3 - Old Witch 5


Final Shot - If Vlad 3 had sat on his Feat he would have had a shot at killing the Old Witch. All he needed was that Side Step and he'd be in her face. Unfortunately, he popped it earlier just because in the previous two matches, he waited too long for it to be relevant. It's a fairly weak feat but if he had saved it he would been able to easily kill the Old Witch on average dice.

Old Witch's MK3 feat is still actually great vs. Infantry and Cavalry. The problem is that you won't see so much of them in MK3. I'm not sure how well it plays into Thexus and his 60 Drudge spam but it might be a good counter.

She's got a cool toolbox and a great scenario game. I look forward to playing her more often.

Saturday, September 17, 2016

Warmachine Battle Reports - Khador (Harkevich) vs. Khador (Vlad 3) - Steamroller 2016 Incursion


Here's today's Lists:

Warcaster: Vlad 3
Warjack: Conquest
Unit: Iron Fang Uhlans
Unit: Greylord Outriders
Solo: Iron Fang Markov
Solo: Fenris
Solo: Man-O-War Drakhun


Warcaster: Harkevich
Warjack: Behemoth
Warjack: Black Ivan
Warjack: Destroyer
Warjack: Devastator
Warjack: Decimator
Warjack: Juggernaut

Harkevich is on 2 game win streak (Win vs. Drake MacBain / Win vs. Lord Koslov) and is looking to crush some Cavalry this battle report. He's bringing his 6 heavies and relying on Mobility (+2 SPD & Pathfinder) to get him up the field and tank his way to a victory.

He faces off against Vlad 3 with his Calvalry army ready to Alpha Strike his way to a victory. I'm really happy to get my Iron Fang Uhlans and Markov off or BarterTown.com. I found someone who gave me such a good deal that I couldn't pass it up.


Deployment: Harkevich (right side) wins the roll and chooses to go second because he wants to hide behind the center obstruction. Vlad 3 (left side) deploys with the Greylord Outriders and Fenris on top while the Iron Fang Uhlans and the Man-O-War Drakhun hold the bottom. Conquest and Vlad 3 hold the center.


Top of Turn 1: Vlad 3 - Vlad 3 activates first and casts Dash which gives all Warrior models (including Cavalry) +1 SPD. He then casts Infernal Machine on the Conquest which gives him +2 SPD and Murderous which gives an additional die to attacks vs. Warrior models. He then casts Hand of Fate on the Iron Fang Uhlans which gives them an extra die when rolling attacks and damage, dropping the lowest one. He moves up along with the Uhlans who run 18".

The Greylord Outriders run their 20" and set up to flank behind Harkevich next turn to possibly get some sprays. Fenris joins them. Conquest runs his 12" and the Drakhun runs his 14".


Bottom of Turn 1: Harkevich - Since the Cavalry is so far up, Harkevich decides to put up some shots to see if he can take a few out. He gives 1 Focus to the Behemoth and one to the Destroyer and then casts Mobility which gives all his Battlegroup +2 SPD and Pathfinder. He moves up to get behind the center obstruction.

The Juggernaut, Demolisher, and Decimator run up to block charge lanes to the shooty jacks.

Behemoth activates first and dose some damage to Markov. He tries again and fails to kill him but does 3 damage to another Uhlan with the blast. Black Ivan is able to finish off Markov and do some more damage on another Uhaln. The Destroyer activates and fails to kill anything after missing his shot.


Top of Turn 2: Vlad 3 - Vlad 3 Upkeeps Hand of Fate on the Iron Fang Uhlans and Infernal Machine on the Conquest. The Iron Fang Uhlans charge into the Juggernaut knocking it down and severely cripple it. They also do a couple damage to Black Ivan. The Conquest moves up and is able to finish the job and remove the Juggernaut. The Man-O-War Drakhun looks to tie down Behemoth and runs up next to him hopefully trying to survive with his dismount in the following turn.

The Greylord Outriders ditch the Demolisher and Decimator and run their 18" into enemy lines hoping to get some back-arc sprays next turn against Harkevich.

Fenris charges in on the Decimator and is able to do a few boxes of damage.


Bottom of Turn 2: Harkevich - Harkevich allocates 2 to the Behemoth and 1 to Black Ivan. He camps 3 because he fears the Outriders coming to spray him with their magic. Behemoth activates first and easily dispatches of the Man-O-War Drakhun and his Dismount. He repositions up 3" so the Iron Fang Uhlans can't charge him next turn. The Decimator moves up and tries to kill the lone Greylord Outrider but fails so it makes it difficult for them to score. The Demolisher easily kills Fenris and his dismount and repositions back to the flag.

Harkevich moves base to base with Black Ivan and pops his feat giving his Battlegroup +3 ARM for a round to help weather the storm of Cavalry.

The round ends with the score 0/0.


Top of Turn 3: Vlad 3 - Vlad 3 upkeeps Infernal Machine on the Conquest and Hand of Fate on the Iron Fang Uhlans. He gives Conquest 2 Focus. The Iron Fang Uhlans activate first and since they are further than 1" away from Behemoth two of them charge away from him and into the Destroyer, knocking him down. They other just moves slightly to make room for Conquest. The Uhlans do some damage to the Destroyer but don't cripple anything.

The Greylord Outriders run deep behind Harkevich threatening an assassination next turn, one takes a Free Strike and dies to the Decimator. They just don't have the firepower to do it this turn vs. Harkevich's feat which makes him DEF 16 - ARM 21.

Conquest activates and gets base to base with Behemoth and the center flag. He unloads 5 melee attacks but rolls snake eyes on 2 of them leaving the Behemoth on a few boxes. Vlad 3 ends the round by running and Dominating the bottom flag.

Score: Vlad; 1 - Harkevich: 0.


Bottom of Turn 3: Harkevich - Harkevich gives Behemoth 2 focus and Behemoth unleashes 5 deadly armor piercing shots against the Conquest. It cripples his left side but leaves him with his right side.

The rest of his Battlgroup fails to do much damage to the Cavalry. The Demolisher is able to move base to base with the flag and scores a point. Harkevich turns around and hides behind the rock hoping to withstand the deadly cold sprays next turn.

Score: Vlad: 2 - Harkevich: 1


Top of Turn 4: Vlad 3 - Conquest is quite beat up and probably won't last much longer so Vlad decides to play a positioning game vs. Harkevich. He upkeeps Infernal Machine on Conquest and Hand of Fate on the remaining Uhlans. He loads up Conquest with 2 Focus and unleashes him on the Behemoth easily destroying him. The Iron Fang Uhlans charge into Decimator and takes out more of his systems.

Vlad 3 then decides that instead of ordering an assassination attempt with the Greylord Outriders, he tells them to run back to the flag with the Demolisher so that they can contest it.

Score: Vlad: 3 - Harkevich 1


Bottom of Turn 4: Harkevich - There's not much hope for Harkevich now. He is can't contest flags and his Battlegroup is too far away from the bottom flag to do anything about it. They are able to kill a few of the Cavalry and Harkevich himself moves up as close to the flag as he can and ends the round Vlad: 4 - Harkevic 1. Vlad quickly ends his turn for a Turn 5 victory.

Over View: It was really fun to play the Cavalry, especially with Vlad 3 because he gave them all +1 Speed. Have the Alpha Strike was very important and setting the line of battle in enemy territory gave Vlad 3 a huge advantage.

Vlad 3's feat was kind of wasted because he didn't really need it. It should have been popped on the 2nd turn when they had their Alpha Strike. This would have allowed them to push up a little bit further and gotten into Harkevich's face. Sprint wasn't very effective because there weren't any small models to kill.

Harkevich maybe could have also popped his feat on turn 2 and took the chance that the Juggernaut would survive the Uhlans and Conquest (not likely) but I don't think it would have made much difference.

Vlad 3 is very fun and his spell list is great. I think I need to work on his feat timing. I think I usually sit on it too long waiting for the perfect moment when I should just do it earlier and get some attrition swing.

Next Battle Report we'll see how Vlad 3 does vs. a Butcher!


Sunday, September 11, 2016

Warmachine Battle Reports: Khador (Harkevich) vs. Khardor (Lord Koslov) - Steamroller 2016 Entrenched


Harkevich and his steam powered army has come to wreck some face! He's just finished wiping the blood of Drake MacBain off of his shoes (View his battle report vs Drake MacBain) and is ready to take on Lord Koslov and his band of Man-O-Wars.

Here's today's Lists:

Warcaster: Lord Koslov
Warjack: Ruin
Warjack: Beast 09
Unit: Man-O-War Shocktroopers
Unit: Man-O-War Shocktroopers
Unit: Man-O-War Bombardieers
Unit: Widowmaker Scouts
Solo: Widowmaker Markman
Solo: Man-O-War Kovnik


Warcaster: Harkevich
Warjack: Behemoth
Warjack: Black Ivan
Warjack: Destroyer
Warjack: Devastator
Warjack: Decimator
Warjack: Juggernaut




Top of Turn 1: Harkevich - Harkevich smells dirty Man-O-War blood and casts Mobility which gives his Battlegroup +2 SPD and Pathfinder and moves up the field. His wall of metal runs up as far as they can.


Bottom of Turn 1: Lord Koslov - Koslov activates and casts Tactical Supremacy which gives Reposition 3 on the Man-O-War Shocktroopers at the top of the battlefield and Fury which gives +3 to POW to the Shocktrooper unit on the bottom. He then moves up. Ruin and Beast 09 run up to give him some cover and the Widowmakers + Marksman set up and snipe 7 damage on the Juggernaut.

The Man-O-War Kovnik activates and gives the Shocktroopers on the top Desperate Pace which gives them +2 Movement. The Shocktroopers run up the battlefield 10" and pile in as best as they can. The Bomardiers move up and the bottom Shocktroopers run to try and contest their friendly zone.

Picture is of End of Round 2 

Top of Turn 2: Harkevich - The goal for this turn was to take out a threat with the massive firepower of the Behemoth, Black Ivan, Decimator, and the Destroyer. Harkevich uses Mobility again and moves behind the forest. His Battlegroup moves up and unleashes a barrage of Boosted POW 14s and with some good dice, they are able to kill Ruin.

The Devastator runs up and engages the unit of Man-O-War Shocktroopers and the Juggernaut does the same at the top of the battlefield.

Bottom of Turn 2: Lord Koslov - For some reason I'm missing a picture of this turn but it was quite uneventful. Koslov upkeeps Fury and Tactical Supremacy on the two units of Man-O-War Shocktroopers. The bottom unit of Shocktroopers plink away at an ARM 23 Devastator and do 5 damage. The top unit of Shocktroopers put some more hurt on the Juggernaut. The Bombardiers do a Combined Ranged Attack and finish off the remaining boxes on the Juggernaut.

The Widowmaker Scouts and Widowmaker Marksman block a charge lane from Behemoth to Beast 09 and put 7 damage in his column 4. Beast 09 sets up to charge Behemoth next turn.


Top of Turn 3: Harkevich - If Behemoth can hold his own for a round then it's looking like an easy Scenario win for Harkevich. Harkevich moves towards the enemy zone and pops his feat giving his battlegroup +3 ARM and free charges.

The Devastator is able to push and kill one of the Man-O-War Shocktroopers while the Destroyer just barely finishes off the Objective giving Harkevich 1 point. The Decimator charges in and kills another Man-O-War Shocktrooper which allows them to Control the enemy zone for another point.

Black Ivan drops his bomb on Beast 09 doing a few damage to it. Behemoth decides to go for the grouped up Widowmaker Scouts and Marksman because they'll be much harder to deal with since they are fast and can easily contest. He drops his first shot killing the Marksman and 1 Widowmaker and decides to switch strategies and takes a shot on Beast 09 which hurts him pretty good.


Bottom of Turn 3: Lord Koslov - This was a rough round for Koslov because of Harkevich's feat. Koslov upkeeps Fury on the bottom Shocktrooper Unit which is down to 3 models. He lets Tactical Supremacy drop off the top Shocktrooper unit and they charge into the objective easily taking it out. They are also able to put a few damage on Behemoth.

Koslov pops his feat and charges at Behemoth doing some more damage on him and Sidesteps backwards. A fully loaded Beast 09 charges Behemoth and gets him down to 4 boxes. ARM 23 is a tough nut to crack. The Bombardiers launch a CRA at the Decimater and do some damage on him but nothing significant.

At the end of the round the score is Harkevich 2 and Koslov 1.


Top of Turn 4: Harkevich - Harkevich does the math and sees a chance to win. He needs to allocate just enough so that his Battlegroup can finish off the remaining Man-O-War Shocktroopers at the bottom and then run into the zone. The Battlegroup does their job easily and at the end of the turn the score is Harkevich 3 / Koslov 1. If he can clear the zone next turn he'll have a Scenario win.



Bottom of Turn 3: Lord Koslov - It's looking pretty bad for Koslov but he might be able to pull off a Scenario win if he can just contest for 2 turns. Koslov has no Warjacks to allocate to so he camps his full 6. The Bombardiers perform a Run/Charge order and get one charge off on the Decimator which does no damage. The rest of the Bombardiers run to hopefully contest.

Beast 09 is quite far away so he just runs up toward his friendly zone. The Widowmakers Activate and run their 12" in to strategic spots that hopefully will make it tough for Harkevich to clear the zone. One of them runs and engages Harkevich, another engages Black Ivan and the Decimator and the last one runs towards the corner.

The turn ends at Harkevich 3 / Koslov 3.


Top of Turn 4: Harkevich - This is a do or die round for Harkevich. If he can clear the 3 Widowmakers he wins by Scenario. If he fails to do so, Koslov wins. A fully loaded Destroyer turns around to take out a Widowmaker and fails to roll a 7 on Boosted dice twice. Black Ivan turns around and takes out the other Widowmaker. The Decimator takes a free strike to try and get a shot on the furthest Widowmaker but loses his left arm when he tries to move away.

It's all up to Harkevich. He's got to kill 2 Widowmakers with 2 boosted MAT 7 shots. He moves in position between them with his 1" melee range but takes a free strike which does 4 damage. He then boosts both shots and kills both Widowmakers ending the game with a scenario win Harkevich 5 / Koslov 4.


Final Shot - This was an interesting game. Any other Scenario and I think Koslov is at a huge disadvantage for attrition. Man-O-Wars just don't do enough work vs. ARM 20.  The scenario was just spread out enough that it gave him a shot.

Koslov would have a better chance if he had popped his feat on turn 2 and charged Beast 09 into Behemoth. He also would have probably won if he had spread out his Widowmakers on the very last turn. Harkevich's bad dice would have made it very hard to kill an out of reach Widowmaker.

The best move of the game was when Behemoth decided to shoot an AOE into the Widowmakers instead of taking a shot at Beast 09. It cost him his life but he made it harder for Koslov to contest with the Widowmakers.

Harkevich needs a good solo killer and contester. It might be worth it to swap a Decimator for another Juggernaut and take a 4 point solo. Harkevich is on a 2 game win streak. Who will he fight next? Stay tuned!

Monday, September 5, 2016

Sorscha 1 vs. Butcher 3 - Steamroller 2016 Khador vs. Khador


I needed a little more practice with my Steamroller 2 list pairing so I decided to pit the sweetest MK3 casters in Khador against each other in an all out bare knuckled brawl to see who would come out on top.

Sorcha 1 

Warcaster: Sorcha 1
Warcaster Attachment: Reinholdt
Warjack: Behemoth
Warjack: Destroyer
Battle Engine: War Wagon
Unit: Rifle Corps
Unit Weapon Attachment: Rocketeer x3
Unit: Widowmakers
Solo: Marksman
Solo: Kovnik Joe
Solo: Eiyriss 1

Butcher 3

Warcaster: Butcher 3
Warcaster Attachment: Reinholdt
Warjack: Ruin
Warjack: Kodiak
Warjack: Juggernaut
Unit: Kayazy Assassins
Unit Attachment: Kayazy Underboss
Unit: Nyss Hunters
Unit Attachment: Valachev
Solo: Orin Midwinter

This game went a lot faster than I thought. I got greedy with Butcher 3 and tried to dominate the zone on the bottom of 2 and tank it out but he just can't hang vs. Sorscha's assassination threat.

On the top of 3, Sorscha had LOS to Butcher 3 and popped feat. Behemoth, a Destroyer, and some Winter Guard Rocketeers unleashed a barrage of shots and took him out.

I usually run a Bokur with Butcher 3 but thought the 3 Heavies would be enough to screen vs. most lists. Arching Fire bypassed all the Jacks and was able to seal the deal.


Thursday, September 1, 2016

Khador vs. Khador Battler Report - Sorscha 1 vs. Vlad 3

I didn't get a chance to play Warmachine this week because our friend cancelled on us so I decided to set up a game vs. myself: Khador vs. Khador - Sorcha 1 vs. Vlad 3. I've never played Vlad 3 but he looked fun and I wanted to try him out.


Sorscha 1 List (75 Points)

Warcaster: Sorscha
Warcaster Attachment: Goblin Speculator
Warjack: Behemoth
Warjack: Destroyer
Battle Engine: War Wagon
Unit: Man-O-War Bombardiers
Unit: Winter Guard Rifle Corps
Unit Attachment: Rocketeer x3
Solo: Kovnik Joe

vs.

Vlad 3 List (75 Points)

Warcaster: Vlad 3
Warcaster Attachment: Madelyn Corebeau
Warjack: Ruin
Warjack: Juggernaut
Unit: Doomreavers
Unit: Doomreavers
Unit: Greylord Outriders
Solo: Fenris
Solo: Man-O-War Drakhun
Solo: Orin Midwinter


End of Turn 2: Sorscha Feats and takes out many Doomreavers and wipes out the Greylord Outriders with the Rifle Corps. Vlad 3 and his army try and get into position for nex turn. Vlad 3 Scores 1 victory point and leads 1-0.


End of Turn 3: Battle Engine Contests Vlad 3's zone and the Riflemen + Rocketeers are able to finish off Ruin. Vlad 3's Juggernaut is able to contest. Still 1-0 Vlad 3



End of Turn 4: Sorscha's army is able to bring down Fenris and all but 1 Doomreaver which Toughs. They also take out the Dragoon. Vlad 3's Army is able to take out the objective bringing them to 2 points for a 2-0 lead.


End of Turn 5: Sorcha clears almost eveything off the left side  (including that Juggernaut) except for 1 pesky Doomreaver which is contesting. Vlad 3 is able to kill the Battle Engine and with Madelyn Corbeau and Wind Wall, he is very safe from assassination. Orin Midwinter takes out 2 Riflemen. Score is 3-0 Vlad 3.


End of Turn 6: After clearing Orin Midwinter and Corebeau with some good deviations, Sorcha sends all of her Riflemen to the corners of the zone to give Vlad 3 a hard time clearing it for the win. She is also able to clear out her friendly zone on her turn to put the score at 3-1. Vlad 3 is able to kill a bunch of Rifleman and 2 Rocketeers which boosts his ARM for the round. He is unable to clear the zone and contest the other so the score is now 3-2 Vlad 3.


End of Turn 7: Sorcha moves up and starts to collect points. She's now at 4 which makes it almost unwinnable for Vlad 3. Vlad's only chance was to clear the zone or run into the enemy zone and score 2 for the win but it was just too far away.


End of Turn 8: Sorcha moves in for the kill, gets a crit stationary but still fails to finish of Vlad. It doesn't matter since Warcasters can't contest zones. Sorscha goes up 6-3 to win.